Finally got the chance to work up some rudimentary animations for a basic RED teammate.
Spawning, Shooting, Running, Dodging and BoomSploding - all accounted for in a tiny 20 x 20 pixel size “blown up” for you to see !
Now, to build the rest of it …
An updated, super-zoomed look at the main sprite - now with a new Cel Shaded-style look !
Now imagine hundreds of these tiny things wandering around and exploding in pixel glory !
Just messing around with a few “Alternate Costume” styles for the BoomSplosion player avatars …
Quite a nice way of customising your little guy - maybe there’s other things I can make customisable too ?
A Tilemap Overview mockup of a typical 3 x 3 x 3 x 3 match.
In the actual game, the rest of the arena will be completely blacked out apart from one tile all around your avatar and a few ahead where you aim - and friendly fire is on by default, so you can’t just shoot off in the dark either or you risk Booming a teammate and losing points.
After thinking about the previously hinted “danger map” mechanic some more, I thought I’d do a rough mock up to illustrate what I’m thinking about much more clearly.
As you move, the tiles nearest to you turn your team colour - which gives eagle eyed players the ability to keep tabs on enemies and teammates around them as they blow things up.
You can’t have a multiplayer arena-style 4-way shooter without an arena to fight in - so I thought I’d mock up a few examples to give you guys a glimpse into how I’m thinking.
It’s not much, but keeping it simple will make it easier to see the colourful death explosions - or “Boomsplosions” as I want to call them - of other fallen players on the map.
And as a bonus I could even change the colours of the arena walls themselves to show which team is in the lead or to show where other players are nearby !
Whilst taking some time off, I thought it’d be a groovy idea to redesign the player team / grunts - this “neon” version is just one of the iterations I messed around with.
Small, Square - and pretty easy to see, no matter how small they get !
It’s been a very long time since I last updated this blog. I’ve kept the concept in the back of my mind, working on it every now and again, but until I learn programming it’s not going to be much more.
That being said, I’ll use this to publish up any concept work as it happens - and hopefully inspire me to get the darn thing running !
I’ve been working on some “Alternate” designs of helmets that I’m thinking of including in the game. Maybe as unlockable / equipable trophies of some sort ? Bah.
I will most likely post up a few batch examples every now and again to see what you guys think. Be sure to let me know your opinions !